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這款烏鴉模型擁有4K的UDIM身體紋理圖,6K的羽毛、皮毛和索具貼圖,配備了折疊翅膀的預(yù)設(shè),以及7種動(dòng)畫(huà)。該模型使用Blender和Cycles渲染器制作,按照現(xiàn)實(shí)世界的比例進(jìn)行縮放。
模型包括身體、眼瞼、瞳孔、角膜和舌頭等部分,以及羽毛的細(xì)節(jié)。
Polygons
Body: vertices 13,401; polygons 13,400
Eyelids: vertices 5,472; polygons 5,016
Pupils: vertices 820; polygons 864
Corneas: vertices 724; polygons 768
Tongue: vertices 212; polygons 212
Feathers: vertices 418,408; polygons 298,657
Total: vertices 439,037; polygons 318,917
Formats
There is a Blender project and an OBJ file without rigging or animation.
Textures
JC0L219A7_CarrionCrow_Body_BaseColor.1001.png, 4096*4096
JC0L219A7_CarrionCrow_Body_BaseColor.1002.png, 4096*4096
JC0L219A7_CarrionCrow_Body_Normal.1001.png, 4096*4096
JC0L219A7_CarrionCrow_Body_Normal.1002.png, 4096*4096
JC0L219A7_CarrionCrow_Body_Roughness.png, 4096*4096
JC0L219A7_CarrionCrow_Eye_BaseColor.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D01_B_BaseColor.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D01_Normal.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D01_Specular.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D02_B_BaseColor.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D02_Normal.png, 4096*4096
JC0L219A7_CarrionCrow_Feather_D02_Specular.png, 4096*4096
And more...
Rigging
With fine controllers, postures and animations are easier to create, and the features are as follows:
CTR_root controls the entire model, which is not scalable. And it has customized attributes: Feather_Form_Switchover fixes the shape of folded feathers; WingFeather_Switchover controls whether the small feathers on the wings are displayed/rendered when the wings are folded.
CTR_gravity_a has multiple cuscomized attributes: Abdomen_Alter controls the breathing of the belly; Neck_Alter fixes the deformation of the neck caused by head raising.
CTR_neck_a has multiple customized attributes: "Head follow rotation" controls whether the head rotates following the parent controller, and "Neck follow rotation" controls whether the neck rotates following the parent controller.
CTR_foot.L and CTR_foot.R are IK controllers of the legs, and its customized attribute IK-FK controls the non-seamless IK/FK switch of the legs; "Limit leg stretching" controls whether the legs can be stretched in IK mode.
CTR_ankle.L and CTR_ankle.R control the heels raising in IK mode, and whether the hind toes rotate by customized attribute Toe_Follow_Rotation.L/R.
CTR_wing.L and CTR_wing.R control the folding of the wings by Location.
CTR_wing_b.L.001, CTR_wing_b.L and CTR_wing_b.R control the folding and unfolding of the feathers on the tail.
Each feather has skinned bones, an FK controller, a bending controller. Besides, there are some controllers which are to bend, rotate, fold multiple feathers overall.
Animations
Loopable Flight01 animation at 30 fps, frame range 0-17
Loopable Flight02 animation at 30 fps, frame range 0-9
Loopable walking animation at 30 fps, frame range 0-30
Unlooped LandingTweet animation at 30 fps, frame range 0-250
Unlooped TakeOff animation at 30 fps, frame range 0-332
Unlooped tweeting animation at 30 fps, frame range 0-170
Unlooped feeding animation at 30 fps, frame range 0-215
[sell=20,7]
下載:https://pan.quark.cn/s/8c9bc15cff96 ( 轉(zhuǎn)存后可免費(fèi)獲取1T存儲(chǔ)空間 )
備用:https://www.123865.com/s/DXFKVv-A0Yuh 提取碼:rtJi
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